First, the book was updated in 2009. Hardly seems ignorant of the modern situation, does it?
Those are exactly the type of people I was referring to, and the media in general is what Grossman credits, with special emphasis on video games. However, if you're willing to admit that books, movies, etc, could contribute to desensitizing a person to violence, you're on the right track. But you're wrong to say they're nothing special. Video games are very special; they're the only form of media where YOU are the one pulling the trigger, vice reading/watching/listening to a story about someone else doing the deed.
I reacted the same way that you did when I first read the book. I started playing DOOM when I was about ten; my folks got me Duke Nukem 3D for Christmas when it came out, and I've been a steady consumer of every FPS that's come out since. I love video games, and I turned out just fine. I said, "Dave, you're a goddamn hippie." But stop and think about it. You have kids spending hours and hours in what amounts to a combat simulator; pretending that would have no effect whatsoever on a developing mind is pretty obtuse.
You stated twice that video games aren't special, in the same post where you asserted that the industry is HUGE and overtaking Hollywood as the dominant media outlet. We had gunpowder for 500 years, repeating rifles and pistols for 150 years, and kids didn't start shooting up schools until forty years ago. Can you explain what happened? I'm not saying that video games are entirely responsible, because nothing happens in a vacuum, but to claim no effect is stupid.
Finally, you're drawing a false parallel between guns and video games, here. We all know the varied and sundry benefits of firearms ownership, so I doubt we need to re-hash them here. Aside from "they're lots of fun", and understanding that I also enjoy video games, can you state a single tangible benefit offered by violent video games?
does there need to be a tangible benefit?
you're getting very close to arguing for censorship.
let's just ban imagination too. in my imagination, i can pull the trigger anytime.
video games are a drop in the bucket. what changed is society as a whole, even before video games.environments kids grow up in today, even without video games, are radically different than they were 50 years ago. the social norms and expectations, the stresses, and views held by their everyone else are all very different than they used to be.
and kids started shooting up schools before video games. there were a bunch of school shootings in the 80's. unless you're going to suggest that Sonic and Super mario pushed those kids over the edge, the point just doesnt work. the difference between now and then isnt more violent video games. its media coverage.
there were vastly more deaths in the 90's from school shootings compared to the 2000's. there isnt a tangible link there.